Virtuality, time, presence. In my series, Offline, I try to go over these three notions in an indirect way. How the huge amount of time we spend in the virtual space changes our aesthetic sense, and pushes forward the visual stimulus threshold?
Now everything is in a competition with this virtual existence, with this momentary joy and fast feedback that we get without a real invested work. Reading a book, going out, being with family and friends or more accordingly watching an artwork. All these things, which are essential for a healthy life, are in a race with virtuality, and the winner is rewarded with time. Presence means everything today but it is not all the same to be present on social media or in your real life. To drive the viewer’s gaze out from virtual to real is a serious challenge. I use the language of geometry to create my pixelated screens which gets in interaction with the viewer by their moves. These objects are using the optical properties of glass to build up a lenticular system, that refers on the real led screens. I incorporate handcraft, as well as industrial and digital technologies in my work, and combine these to evoke the delicate contrasts that helps me expose my recent questions. In this body of work the images are a kind of monuments of those vanished moments that we swipe away in every hour.